vprof_playback_average
0x00232d00 · 421 bytes · __cdecl
_ZL22vprof_playback_averageRK8CCommand
Decompiled
undefined (1 param)
/* vprof_playback_average(CCommand const&) */
void vprof_playback_average(CCommand *param_1)
{
int iVar1;
undefined4 uVar2;
undefined4 local_40;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
if (*(int *)param_1 < 2) {
Warning("vprof_playback_average [# frames]\n");
Warning("If # frames is -1, then it will average all the remaining frames in the vprof file.\n")
;
return;
}
iVar1 = strtol(*(char **)(param_1 + 0x40c),(char **)0x0,10);
if (iVar1 == -1) {
uVar2 = (**(code **)(*(int *)(g_pFileSystem + 4) + 0x14))
(g_pFileSystem + 4,g_VProfRecorder._6628_4_);
iVar1 = 9999999;
}
else {
uVar2 = (**(code **)(*(int *)(g_pFileSystem + 4) + 0x14))();
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = 0;
local_40 = g_VProfRecorder._6636_4_;
if (iVar1 < 1) goto LAB_00232de4;
}
local_40 = g_VProfRecorder._6636_4_;
local_20 = 0;
local_24 = 0;
local_28 = 0;
local_2c = 0;
local_30 = 0;
do {
if (g_VProfRecorder[0x19f4] != '\0') break;
/* try { // try from 00232dc0 to 00232e22 has its CatchHandler @ 00232eaa */
CVProfRecorder::Playback_ReadTick((CVProfRecorder *)g_VProfRecorder,-1,(bool *)0x0);
CVProfRecorder::UpdateAverages_R
((CVProfRecorder *)g_VProfRecorder,(CUtlVector *)&local_30,
(CVProfNode *)(g_VProfRecorder + 0x1018));
iVar1 = iVar1 + -1;
} while (0 < iVar1);
LAB_00232de4:
CVProfRecorder::DumpAverages_R
((CVProfRecorder *)g_VProfRecorder,(CUtlVector *)&local_30,
(CVProfNode *)(g_VProfRecorder + 0x1018));
(**(code **)(*(int *)(g_pFileSystem + 4) + 0x10))
(g_pFileSystem + 4,g_VProfRecorder._6628_4_,uVar2,0);
local_24 = 0;
g_VProfRecorder._6636_4_ = local_40;
CUtlMemory<CVProfRecorder::CNodeAverage,int>::Purge
((CUtlMemory<CVProfRecorder::CNodeAverage,int> *)&local_30);
local_20 = local_30;
CUtlMemory<CVProfRecorder::CNodeAverage,int>::Purge
((CUtlMemory<CVProfRecorder::CNodeAverage,int> *)&local_30);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.