vprof_record_stop
0x00231f70 · 138 bytes · __cdecl
_ZL17vprof_record_stopRK8CCommand
Decompiled
undefined (1 param)
/* vprof_record_stop(CCommand const&) */
void vprof_record_stop(CCommand *param_1)
{
Warning("Stopping vprof recording...\n");
if ((g_VProfRecorder._6624_4_ - 1 < 2) && (g_VProfRecorder._6628_4_ != 0)) {
if (g_VProfRecorder._6624_4_ == 1) {
g_VProfRecorder._6660_4_ = g_VProfRecorder._6660_4_ + 1;
}
(**(code **)(*(int *)(g_pFileSystem + 4) + 0xc))(g_pFileSystem + 4,g_VProfRecorder._6628_4_);
}
g_VProfRecorder._6624_4_ = 0;
g_VProfRecorder._6628_4_ = 0;
g_pVProfileForDisplay = &g_VProfCurrentProfile;
g_VProfRecorder._6636_4_ = 0xffffffff;
g_VProfRecorder[0x19fc] = 1;
CVProfile::Term();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.