RegisterVProfDataListener
0x00230180 · 102 bytes · __cdecl
_Z25RegisterVProfDataListenerj
Decompiled
undefined (1 param)
/* RegisterVProfDataListener(unsigned int) */
void RegisterVProfDataListener(uint param_1)
{
int iVar1;
RemoveVProfDataListener(param_1);
iVar1 = CUtlVector<VProfListenInfo_t,CUtlMemory<VProfListenInfo_t,int>>::InsertBefore
((CUtlVector<VProfListenInfo_t,CUtlMemory<VProfListenInfo_t,int>> *)
&s_VProfListeners,DAT_003f0074);
*(uint *)(s_VProfListeners + iVar1 * 0x1c) = param_1;
g_VProfExport._24_4_ = g_VProfExport._24_4_ + 1;
if (g_VProfExport._24_4_ == 1) {
g_VProfExport[0x20] = 1;
}
WriteRemoteVProfGroupData((VProfListenInfo_t *)(iVar1 * 0x1c + s_VProfListeners));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.