L L4D2node

RemoveVProfDataListener

0x0022ff80 · 410 bytes · __cdecl

_Z23RemoveVProfDataListenerj

Decompiled

undefined (1 param)

/* RemoveVProfDataListener(unsigned int) */

void RemoveVProfDataListener(uint param_1)

{
  CUtlMemory<unsigned_char,int> *pCVar1;
  uint *puVar2;
  int iVar3;
  int iVar4;
  int local_44;
  int local_40;
  int local_30 [8];
  
  local_30[0] = 0;
  local_30[1] = 0;
  local_30[2] = 0;
  local_30[3] = 0;
  local_30[4] = 0;
  if (0 < DAT_003f0074) {
    puVar2 = s_VProfListeners;
    if (param_1 == *s_VProfListeners) {
      local_40 = 0;
      local_44 = 0;
    }
    else {
      local_44 = 0;
      do {
        puVar2 = puVar2 + 7;
        local_44 = local_44 + 1;
        if (local_44 == DAT_003f0074) goto LAB_0022fff8;
        local_40 = (int)puVar2 - (int)s_VProfListeners;
      } while (param_1 != *puVar2);
      if (local_44 == -1) goto LAB_0022fff8;
    }
    iVar4 = puVar2[5] - 1;
    iVar3 = iVar4 * 0x10;
    if (-1 < iVar4) {
      do {
        iVar4 = iVar4 + -1;
        pCVar1 = (CUtlMemory<unsigned_char,int> *)(puVar2[2] + iVar3);
        iVar3 = iVar3 + -0x10;
        CUtlMemory<unsigned_char,int>::Purge(pCVar1);
      } while (iVar4 != -1);
    }
    puVar2[5] = 0;
    CUtlMemory<CUtlString,int>::Purge((CUtlMemory<CUtlString,int> *)(puVar2 + 2));
    puVar2[6] = puVar2[2];
    CUtlMemory<CUtlString,int>::Purge((CUtlMemory<CUtlString,int> *)(puVar2 + 2));
    iVar4 = (DAT_003f0074 - local_44) + -1;
    if (0 < iVar4) {
                    /* try { // try from 00230103 to 00230107 has its CatchHandler @ 00230125 */
      _V_memmove((void *)((int)s_VProfListeners + local_40),s_VProfListeners + (local_44 + 1) * 7,
                 iVar4 * 0x1c);
    }
    DAT_003f0074 = DAT_003f0074 + -1;
    g_VProfExport._24_4_ = g_VProfExport._24_4_ + -1;
    if (g_VProfExport._24_4_ == 0) {
      g_VProfExport[0x21] = 1;
    }
    iVar4 = local_30[3] + -1;
    if (-1 < iVar4) {
      iVar3 = iVar4 * 0x10;
      do {
        iVar4 = iVar4 + -1;
        pCVar1 = (CUtlMemory<unsigned_char,int> *)(local_30[0] + iVar3);
        iVar3 = iVar3 + -0x10;
        CUtlMemory<unsigned_char,int>::Purge(pCVar1);
      } while (iVar4 != -1);
    }
  }
LAB_0022fff8:
  local_30[3] = 0;
  CUtlMemory<CUtlString,int>::Purge((CUtlMemory<CUtlString,int> *)local_30);
  local_30[4] = local_30[0];
  CUtlMemory<CUtlString,int>::Purge((CUtlMemory<CUtlString,int> *)local_30);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)