L L4D2node

vprof_cachemiss_Impl

0x0022ed40 · 71 bytes · unknown

_ZL20vprof_cachemiss_Implv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* vprof_cachemiss_Impl() */

void vprof_cachemiss_Impl(void)

{
  if (g_fVprofCacheMissOnByUI != '\0') {
    Msg("VProf cache miss disabled.\n");
    DAT_0040b0cd = 0;
    g_fVprofCacheMissOnByUI = 0;
    return;
  }
  Msg("VProf cache miss enabled.\n");
  DAT_0040b0cd = 1;
  g_fVprofCacheMissOnByUI = 1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)