vprof_cachemiss
0x0022eb30 · 106 bytes · __cdecl
_ZL15vprof_cachemissRK8CCommand
Decompiled
undefined (1 param)
/* vprof_cachemiss(CCommand const&) */
void vprof_cachemiss(CCommand *param_1)
{
char *pcVar1;
pcVar1 = "";
g_pfnDeferredOp = vprof_cachemiss_Impl;
if (1 < *(int *)param_1) {
pcVar1 = *(char **)(param_1 + 0x40c);
}
V_strncpy(&g_szDefferedArg1,pcVar1,0x80);
pcVar1 = "";
if (2 < *(int *)param_1) {
pcVar1 = *(char **)(param_1 + 0x410);
}
V_strncpy(g_szDefferedArg2,pcVar1,0x80);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.