CVEngineServer::Pause
0x0022e170 · 124 bytes · __thiscall
_ZN14CVEngineServer5PauseEbb
Decompiled
undefined (3 params)
/* CVEngineServer::Pause(bool, bool) */
void __thiscall CVEngineServer::Pause(CVEngineServer *this,bool param_1,bool param_2)
{
int iVar1;
if (param_2) {
iVar1 = GetSteamUniverse();
if ((iVar1 == 2) && (*(int *)(sv_pausable._28_4_ + 0x30) == 0)) {
ConVar::SetValue(0x3b7d20);
CBaseServer::SetPaused((CBaseServer *)&sv,param_1);
ConVar::SetValue(0x3b7d20);
return;
}
}
CBaseServer::SetPaused((CBaseServer *)&sv,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.