GetSteamUniverse
0x0017d0c0 · 109 bytes · unknown
_Z16GetSteamUniversev
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* GetSteamUniverse() */
undefined4 GetSteamUniverse(void)
{
int iVar1;
if (GetSteamUniverse()::s_universe != '\0') {
return GetSteamUniverse()::s_universe;
}
iVar1 = __cxa_guard_acquire(&GetSteamUniverse()::s_universe);
if (iVar1 == 0) {
return GetSteamUniverse()::s_universe;
}
/* try { // try from 0017d0f8 to 0017d113 has its CatchHandler @ 0017d134 */
iVar1 = Steam3Server();
if (*(int *)(iVar1 + 8) == 0) {
GetSteamUniverse()::s_universe = 0;
}
else {
iVar1 = Steam3Server();
GetSteamUniverse()::s_universe = (**(code **)(**(int **)(iVar1 + 8) + 8))(*(int **)(iVar1 + 8));
}
__cxa_guard_release(&GetSteamUniverse()::s_universe);
return GetSteamUniverse()::s_universe;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.