L L4D2node

CVEngineServer::StaticDecal

0x0022df60 · 229 bytes · __thiscall

_ZN14CVEngineServer11StaticDecalERK6Vectoriiib

Decompiled

undefined (6 params)

/* CVEngineServer::StaticDecal(Vector const&, int, int, int, bool) */

void __thiscall
CVEngineServer::StaticDecal
          (CVEngineServer *this,Vector *param_1,int param_2,int param_3,int param_4,bool param_5)

{
  undefined **local_74;
  undefined1 local_70;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_64;
  undefined8 local_60;
  undefined4 local_58;
  undefined4 local_54;
  undefined8 local_50;
  undefined4 local_48;
  undefined4 local_44;
  undefined1 local_40;
  undefined8 local_3c;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  int local_1c;
  int local_18;
  int local_14;
  undefined1 local_10;
  
  local_60 = 0;
  local_50 = 0;
  local_3c = 0;
  local_68 = 0;
  local_28 = *(undefined4 *)param_1;
  local_64 = 0;
  local_58 = 0;
  local_24 = *(undefined4 *)(param_1 + 4);
  local_54 = 0;
  local_20 = *(undefined4 *)(param_1 + 8);
  local_48 = 0;
  local_44 = 0;
  local_40 = 0;
  local_34 = 0;
  local_1c = param_2;
  local_30 = 0;
  local_70 = 1;
  local_6c = 0;
  local_18 = param_3;
  local_74 = &PTR__SVC_BSPDecal_002a18e8;
  local_14 = param_4;
  local_10 = param_5;
  if (DAT_003b8184 != '\0') {
    SVC_BSPDecal::WriteToBuffer((SVC_BSPDecal *)&local_74,(bf_write *)&DAT_003b8034);
    return;
  }
  CBaseServer::BroadcastMessage((CBaseServer *)&sv,(INetMessage *)&local_74,false,true);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)