SVC_BSPDecal::WriteToBuffer
0x000aaca0 · 885 bytes · __thiscall
_ZN12SVC_BSPDecal13WriteToBufferER8bf_write
Decompiled
undefined (2 params)
/* SVC_BSPDecal::WriteToBuffer(bf_write&) */
byte __thiscall SVC_BSPDecal::WriteToBuffer(SVC_BSPDecal *this,bf_write *param_1)
{
bf_write bVar1;
uint uVar2;
int iVar3;
uint uVar4;
byte *pbVar5;
uint uVar6;
SVC_BSPDecal SVar7;
int iVar8;
uint *puVar9;
uVar2 = (**(code **)(*(int *)this + 0x24))(this);
uVar6 = *(uint *)(param_1 + 0xc);
if (*(int *)(param_1 + 8) < (int)(uVar6 + 6)) {
*(int *)(param_1 + 0xc) = *(int *)(param_1 + 8);
param_1[0x10] = (bf_write)0x1;
}
else {
iVar3 = ((int)uVar6 >> 5) * 4;
uVar6 = uVar6 & 0x1f;
puVar9 = (uint *)(*(int *)param_1 + iVar3);
iVar8 = 0x20 - uVar6;
*puVar9 = uVar2 << (sbyte)uVar6 | *puVar9 & *(uint *)(&DAT_003f2db8 + uVar6 * 0x84);
if (iVar8 < 6) {
puVar9 = (uint *)(*(int *)param_1 + 4 + iVar3);
*puVar9 = uVar2 >> ((byte)iVar8 & 0x1f) | (&g_BitWriteMasks)[6 - iVar8] & *puVar9;
}
*(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 6;
}
bf_write::WriteBitVec3Coord(param_1,(Vector *)(this + 0x4c));
uVar4 = *(uint *)(param_1 + 8);
uVar6 = *(uint *)(this + 0x58);
uVar2 = *(uint *)(param_1 + 0xc);
if ((int)uVar4 < (int)(uVar2 + 9)) {
*(uint *)(param_1 + 0xc) = uVar4;
param_1[0x10] = (bf_write)0x1;
uVar6 = uVar4;
if (*(int *)(this + 0x5c) == 0) {
LAB_000aaeb0:
param_1[0x10] = (bf_write)0x1;
goto LAB_000aaeb4;
}
LAB_000aadab:
param_1[0x10] = (bf_write)0x1;
LAB_000aadaf:
uVar2 = *(uint *)(this + 0x5c);
if ((int)(uVar6 + 0xb) <= (int)uVar4) goto LAB_000aadc0;
LAB_000aaf6a:
*(uint *)(param_1 + 0xc) = uVar4;
param_1[0x10] = (bf_write)0x1;
uVar2 = *(uint *)(this + 0x60);
uVar6 = uVar4;
if ((int)uVar4 < (int)(uVar4 + 0xc)) goto LAB_000aaf84;
}
else {
iVar3 = ((int)uVar2 >> 5) * 4;
uVar2 = uVar2 & 0x1f;
puVar9 = (uint *)(*(int *)param_1 + iVar3);
*puVar9 = *puVar9 & *(uint *)(&DAT_003f2dc4 + uVar2 * 0x84) | uVar6 << (sbyte)uVar2;
iVar8 = 0x20 - uVar2;
if (iVar8 < 9) {
puVar9 = (uint *)(*(int *)param_1 + 4 + iVar3);
*puVar9 = (&g_BitWriteMasks)[9 - iVar8] & *puVar9 | uVar6 >> ((byte)iVar8 & 0x1f);
}
uVar6 = *(int *)(param_1 + 0xc) + 9;
uVar4 = *(uint *)(param_1 + 8);
*(uint *)(param_1 + 0xc) = uVar6;
if (*(int *)(this + 0x5c) == 0) {
if ((int)uVar4 <= (int)uVar6) goto LAB_000aaeb0;
if (param_1[0x10] != (bf_write)0x0) {
SVar7 = this[100];
goto LAB_000aaebf;
}
pbVar5 = (byte *)(((int)uVar6 >> 3) + *(int *)param_1);
*pbVar5 = *pbVar5 & ~(byte)(1 << ((byte)uVar6 & 7));
uVar6 = *(int *)(param_1 + 0xc) + 1;
uVar4 = *(uint *)(param_1 + 8);
*(uint *)(param_1 + 0xc) = uVar6;
LAB_000aaeb4:
SVar7 = this[100];
if ((int)uVar6 < (int)uVar4) goto LAB_000aaebf;
goto LAB_000aae91;
}
if ((int)uVar4 <= (int)uVar6) goto LAB_000aadab;
if (param_1[0x10] != (bf_write)0x0) goto LAB_000aadaf;
pbVar5 = (byte *)(((int)uVar6 >> 3) + *(int *)param_1);
*pbVar5 = *pbVar5 | (byte)(1 << ((byte)uVar6 & 7));
iVar3 = *(int *)(param_1 + 0xc);
uVar6 = iVar3 + 1;
uVar4 = *(uint *)(param_1 + 8);
*(uint *)(param_1 + 0xc) = uVar6;
uVar2 = *(uint *)(this + 0x5c);
if ((int)uVar4 < iVar3 + 0xc) goto LAB_000aaf6a;
LAB_000aadc0:
iVar3 = ((int)uVar6 >> 5) * 4;
uVar6 = uVar6 & 0x1f;
puVar9 = (uint *)(*(int *)param_1 + iVar3);
iVar8 = 0x20 - uVar6;
*puVar9 = *puVar9 & *(uint *)(&DAT_003f2dcc + uVar6 * 0x84) | uVar2 << (sbyte)uVar6;
if (iVar8 < 0xb) {
puVar9 = (uint *)(*(int *)param_1 + 4 + iVar3);
*puVar9 = (&g_BitWriteMasks)[0xb - iVar8] & *puVar9 | uVar2 >> ((byte)iVar8 & 0x1f);
}
iVar3 = *(int *)(param_1 + 0xc);
uVar6 = iVar3 + 0xb;
uVar4 = *(uint *)(param_1 + 8);
*(uint *)(param_1 + 0xc) = uVar6;
uVar2 = *(uint *)(this + 0x60);
if ((int)uVar4 < iVar3 + 0x17) {
LAB_000aaf84:
*(uint *)(param_1 + 0xc) = uVar4;
param_1[0x10] = (bf_write)0x1;
return 0;
}
}
iVar3 = ((int)uVar6 >> 5) * 4;
uVar6 = uVar6 & 0x1f;
puVar9 = (uint *)(*(int *)param_1 + iVar3);
*puVar9 = *puVar9 & *(uint *)(&DAT_003f2dd0 + uVar6 * 0x84) | uVar2 << (sbyte)uVar6;
iVar8 = 0x20 - uVar6;
if (iVar8 < 0xc) {
puVar9 = (uint *)(*(int *)param_1 + 4 + iVar3);
*puVar9 = (&g_BitWriteMasks)[0xc - iVar8] & *puVar9 | uVar2 >> ((byte)iVar8 & 0x1f);
}
uVar6 = *(int *)(param_1 + 0xc) + 0xc;
*(uint *)(param_1 + 0xc) = uVar6;
SVar7 = this[100];
if ((int)uVar6 < *(int *)(param_1 + 8)) {
LAB_000aaebf:
bVar1 = (bf_write)0x1;
if (param_1[0x10] == (bf_write)0x0) {
if (SVar7 == (SVC_BSPDecal)0x0) {
pbVar5 = (byte *)(*(int *)param_1 + ((int)uVar6 >> 3));
*pbVar5 = *pbVar5 & ~(byte)(1 << ((byte)uVar6 & 7));
}
else {
pbVar5 = (byte *)(*(int *)param_1 + ((int)uVar6 >> 3));
*pbVar5 = *pbVar5 | (byte)(1 << ((byte)uVar6 & 7));
}
*(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 1;
bVar1 = param_1[0x10];
}
return (byte)bVar1 ^ 1;
}
LAB_000aae91:
param_1[0x10] = (bf_write)0x1;
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.