L L4D2node

SVC_BSPDecal::WriteToBuffer

0x000aaca0 · 885 bytes · __thiscall

_ZN12SVC_BSPDecal13WriteToBufferER8bf_write

Decompiled

undefined (2 params)

/* SVC_BSPDecal::WriteToBuffer(bf_write&) */

byte __thiscall SVC_BSPDecal::WriteToBuffer(SVC_BSPDecal *this,bf_write *param_1)

{
  bf_write bVar1;
  uint uVar2;
  int iVar3;
  uint uVar4;
  byte *pbVar5;
  uint uVar6;
  SVC_BSPDecal SVar7;
  int iVar8;
  uint *puVar9;
  
  uVar2 = (**(code **)(*(int *)this + 0x24))(this);
  uVar6 = *(uint *)(param_1 + 0xc);
  if (*(int *)(param_1 + 8) < (int)(uVar6 + 6)) {
    *(int *)(param_1 + 0xc) = *(int *)(param_1 + 8);
    param_1[0x10] = (bf_write)0x1;
  }
  else {
    iVar3 = ((int)uVar6 >> 5) * 4;
    uVar6 = uVar6 & 0x1f;
    puVar9 = (uint *)(*(int *)param_1 + iVar3);
    iVar8 = 0x20 - uVar6;
    *puVar9 = uVar2 << (sbyte)uVar6 | *puVar9 & *(uint *)(&DAT_003f2db8 + uVar6 * 0x84);
    if (iVar8 < 6) {
      puVar9 = (uint *)(*(int *)param_1 + 4 + iVar3);
      *puVar9 = uVar2 >> ((byte)iVar8 & 0x1f) | (&g_BitWriteMasks)[6 - iVar8] & *puVar9;
    }
    *(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 6;
  }
  bf_write::WriteBitVec3Coord(param_1,(Vector *)(this + 0x4c));
  uVar4 = *(uint *)(param_1 + 8);
  uVar6 = *(uint *)(this + 0x58);
  uVar2 = *(uint *)(param_1 + 0xc);
  if ((int)uVar4 < (int)(uVar2 + 9)) {
    *(uint *)(param_1 + 0xc) = uVar4;
    param_1[0x10] = (bf_write)0x1;
    uVar6 = uVar4;
    if (*(int *)(this + 0x5c) == 0) {
LAB_000aaeb0:
      param_1[0x10] = (bf_write)0x1;
      goto LAB_000aaeb4;
    }
LAB_000aadab:
    param_1[0x10] = (bf_write)0x1;
LAB_000aadaf:
    uVar2 = *(uint *)(this + 0x5c);
    if ((int)(uVar6 + 0xb) <= (int)uVar4) goto LAB_000aadc0;
LAB_000aaf6a:
    *(uint *)(param_1 + 0xc) = uVar4;
    param_1[0x10] = (bf_write)0x1;
    uVar2 = *(uint *)(this + 0x60);
    uVar6 = uVar4;
    if ((int)uVar4 < (int)(uVar4 + 0xc)) goto LAB_000aaf84;
  }
  else {
    iVar3 = ((int)uVar2 >> 5) * 4;
    uVar2 = uVar2 & 0x1f;
    puVar9 = (uint *)(*(int *)param_1 + iVar3);
    *puVar9 = *puVar9 & *(uint *)(&DAT_003f2dc4 + uVar2 * 0x84) | uVar6 << (sbyte)uVar2;
    iVar8 = 0x20 - uVar2;
    if (iVar8 < 9) {
      puVar9 = (uint *)(*(int *)param_1 + 4 + iVar3);
      *puVar9 = (&g_BitWriteMasks)[9 - iVar8] & *puVar9 | uVar6 >> ((byte)iVar8 & 0x1f);
    }
    uVar6 = *(int *)(param_1 + 0xc) + 9;
    uVar4 = *(uint *)(param_1 + 8);
    *(uint *)(param_1 + 0xc) = uVar6;
    if (*(int *)(this + 0x5c) == 0) {
      if ((int)uVar4 <= (int)uVar6) goto LAB_000aaeb0;
      if (param_1[0x10] != (bf_write)0x0) {
        SVar7 = this[100];
        goto LAB_000aaebf;
      }
      pbVar5 = (byte *)(((int)uVar6 >> 3) + *(int *)param_1);
      *pbVar5 = *pbVar5 & ~(byte)(1 << ((byte)uVar6 & 7));
      uVar6 = *(int *)(param_1 + 0xc) + 1;
      uVar4 = *(uint *)(param_1 + 8);
      *(uint *)(param_1 + 0xc) = uVar6;
LAB_000aaeb4:
      SVar7 = this[100];
      if ((int)uVar6 < (int)uVar4) goto LAB_000aaebf;
      goto LAB_000aae91;
    }
    if ((int)uVar4 <= (int)uVar6) goto LAB_000aadab;
    if (param_1[0x10] != (bf_write)0x0) goto LAB_000aadaf;
    pbVar5 = (byte *)(((int)uVar6 >> 3) + *(int *)param_1);
    *pbVar5 = *pbVar5 | (byte)(1 << ((byte)uVar6 & 7));
    iVar3 = *(int *)(param_1 + 0xc);
    uVar6 = iVar3 + 1;
    uVar4 = *(uint *)(param_1 + 8);
    *(uint *)(param_1 + 0xc) = uVar6;
    uVar2 = *(uint *)(this + 0x5c);
    if ((int)uVar4 < iVar3 + 0xc) goto LAB_000aaf6a;
LAB_000aadc0:
    iVar3 = ((int)uVar6 >> 5) * 4;
    uVar6 = uVar6 & 0x1f;
    puVar9 = (uint *)(*(int *)param_1 + iVar3);
    iVar8 = 0x20 - uVar6;
    *puVar9 = *puVar9 & *(uint *)(&DAT_003f2dcc + uVar6 * 0x84) | uVar2 << (sbyte)uVar6;
    if (iVar8 < 0xb) {
      puVar9 = (uint *)(*(int *)param_1 + 4 + iVar3);
      *puVar9 = (&g_BitWriteMasks)[0xb - iVar8] & *puVar9 | uVar2 >> ((byte)iVar8 & 0x1f);
    }
    iVar3 = *(int *)(param_1 + 0xc);
    uVar6 = iVar3 + 0xb;
    uVar4 = *(uint *)(param_1 + 8);
    *(uint *)(param_1 + 0xc) = uVar6;
    uVar2 = *(uint *)(this + 0x60);
    if ((int)uVar4 < iVar3 + 0x17) {
LAB_000aaf84:
      *(uint *)(param_1 + 0xc) = uVar4;
      param_1[0x10] = (bf_write)0x1;
      return 0;
    }
  }
  iVar3 = ((int)uVar6 >> 5) * 4;
  uVar6 = uVar6 & 0x1f;
  puVar9 = (uint *)(*(int *)param_1 + iVar3);
  *puVar9 = *puVar9 & *(uint *)(&DAT_003f2dd0 + uVar6 * 0x84) | uVar2 << (sbyte)uVar6;
  iVar8 = 0x20 - uVar6;
  if (iVar8 < 0xc) {
    puVar9 = (uint *)(*(int *)param_1 + 4 + iVar3);
    *puVar9 = (&g_BitWriteMasks)[0xc - iVar8] & *puVar9 | uVar2 >> ((byte)iVar8 & 0x1f);
  }
  uVar6 = *(int *)(param_1 + 0xc) + 0xc;
  *(uint *)(param_1 + 0xc) = uVar6;
  SVar7 = this[100];
  if ((int)uVar6 < *(int *)(param_1 + 8)) {
LAB_000aaebf:
    bVar1 = (bf_write)0x1;
    if (param_1[0x10] == (bf_write)0x0) {
      if (SVar7 == (SVC_BSPDecal)0x0) {
        pbVar5 = (byte *)(*(int *)param_1 + ((int)uVar6 >> 3));
        *pbVar5 = *pbVar5 & ~(byte)(1 << ((byte)uVar6 & 7));
      }
      else {
        pbVar5 = (byte *)(*(int *)param_1 + ((int)uVar6 >> 3));
        *pbVar5 = *pbVar5 | (byte)(1 << ((byte)uVar6 & 7));
      }
      *(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 1;
      bVar1 = param_1[0x10];
    }
    return (byte)bVar1 ^ 1;
  }
LAB_000aae91:
  param_1[0x10] = (bf_write)0x1;
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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