CVEngineServer::StartQueryCvarValue
0x0022c880 · 91 bytes · __thiscall
_ZN14CVEngineServer19StartQueryCvarValueEP7edict_tPKc
Decompiled
undefined (3 params)
/* CVEngineServer::StartQueryCvarValue(edict_t*, char const*) */
void __thiscall
CVEngineServer::StartQueryCvarValue(CVEngineServer *this,edict_t *param_1,char *param_2)
{
int iVar1;
IClient *pIVar2;
iVar1 = NUM_FOR_EDICT(param_1);
if ((iVar1 < 1) || (DAT_003b8080 < iVar1)) {
Host_Error("StartQueryCvarValue: not a client");
}
iVar1 = *(int *)(DAT_003b8074 + -4 + iVar1 * 4);
pIVar2 = (IClient *)0x0;
if (iVar1 != 0) {
pIVar2 = (IClient *)(iVar1 + 4);
}
SendCvarValueQueryToClient(pIVar2,param_2,false);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.