L L4D2node

SendCvarValueQueryToClient

0x00208a30 · 267 bytes · __cdecl

_Z26SendCvarValueQueryToClientP7IClientPKcb

Decompiled

undefined (3 params)

/* SendCvarValueQueryToClient(IClient*, char const*, bool) */

int SendCvarValueQueryToClient(IClient *param_1,char *param_2,bool param_3)

{
  int in_GS_OFFSET;
  undefined **local_164;
  undefined1 local_160;
  undefined4 local_15c;
  undefined4 local_158;
  undefined4 local_154;
  undefined8 local_150;
  undefined4 local_148;
  undefined4 local_144;
  undefined8 local_140;
  undefined4 local_138;
  undefined4 local_134;
  undefined1 local_130;
  undefined8 local_12c;
  undefined4 local_124;
  undefined4 local_120;
  int local_118;
  char *local_114;
  int local_10;
  
  local_10 = *(int *)(in_GS_OFFSET + 0x14);
  local_150 = 0;
  local_158 = 0;
  local_154 = 0;
  local_148 = 0;
  local_140 = 0;
  local_144 = 0;
  local_138 = 0;
  local_134 = 0;
  local_130 = 0;
  local_12c = 0;
  local_124 = 0;
  local_120 = 0;
  local_160 = 1;
  local_15c = 0;
  local_164 = &PTR__SVC_GetCvarValue_002a21e8;
  local_118 = g_iQueryCvarCookie;
  local_114 = param_2;
  if (!param_3) {
    local_118 = -g_iQueryCvarCookie;
  }
  g_iQueryCvarCookie = g_iQueryCvarCookie + 1;
  (**(code **)(*(int *)param_1 + 0x78))(param_1,&local_164,0,0);
  if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
    return local_118;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)