CVEngineServer::CreateEdict
0x0022c130 · 50 bytes · __thiscall
_ZN14CVEngineServer11CreateEdictEi
Decompiled
undefined (2 params)
/* CVEngineServer::CreateEdict(int) */
undefined4 __thiscall CVEngineServer::CreateEdict(CVEngineServer *this,int param_1)
{
undefined4 uVar1;
uVar1 = ED_Alloc(param_1);
if (g_pServerPluginHandler != (undefined *)0x0) {
(**(code **)(*(int *)g_pServerPluginHandler + 0x40))(g_pServerPluginHandler,uVar1);
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.