L L4D2node

CWorkshopManager::~CWorkshopManager

0x002298a0 · 300 bytes · __thiscall

_ZN16CWorkshopManagerD2Ev

Decompiled

undefined (1 param)

/* CWorkshopManager::~CWorkshopManager() */

void __thiscall CWorkshopManager::~CWorkshopManager(CWorkshopManager *this)

{
  *(undefined ***)this = &PTR_Update_002c8ba8;
  *(undefined4 *)(this + 0x13c) = 0;
  CUtlMemory<UGCFileRequest_t*,int>::Purge((CUtlMemory<UGCFileRequest_t*,int> *)(this + 0x130));
  *(undefined4 *)(this + 0x140) = *(undefined4 *)(this + 0x130);
  CUtlMemory<UGCFileRequest_t*,int>::Purge((CUtlMemory<UGCFileRequest_t*,int> *)(this + 0x130));
  CUtlRBTree<CUtlMap<unsigned_long_long,UGCFileRequest_t_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_long_long,UGCFileRequest_t_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,UGCFileRequest_t_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
  ::RemoveAll((CUtlRBTree<CUtlMap<unsigned_long_long,UGCFileRequest_t_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_long_long,UGCFileRequest_t_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,UGCFileRequest_t_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
               *)(this + 0x114));
  *(undefined2 *)(this + 0x128) = 0xffff;
  CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,UGCFileRequest_t_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
  ::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,UGCFileRequest_t_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
           *)(this + 0x118));
  *(undefined2 *)(this + 0x12a) = 0xffff;
  CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,UGCFileRequest_t_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
  ::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,UGCFileRequest_t_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
           *)(this + 0x118));
  CWorkshopFileInfoManager::~CWorkshopFileInfoManager((CWorkshopFileInfoManager *)(this + 0x78));
  *(undefined ***)(this + 0x60) = &PTR___cxa_pure_virtual_002c8b30;
  if (((byte)this[100] & 1) != 0) {
    SteamAPI_UnregisterCallback(this + 0x60);
  }
  *(undefined ***)(this + 0x48) = &PTR___cxa_pure_virtual_002c8b30;
  if (((byte)this[0x4c] & 1) != 0) {
    SteamAPI_UnregisterCallback(this + 0x48);
  }
  *(undefined ***)(this + 0x28) = &PTR_Run_002c8b18;
  if (*(int *)(this + 0x38) != 0 || *(int *)(this + 0x34) != 0) {
    SteamAPI_UnregisterCallResult(this + 0x28,*(int *)(this + 0x34),*(int *)(this + 0x38));
    *(undefined4 *)(this + 0x34) = 0;
    *(undefined4 *)(this + 0x38) = 0;
  }
  *(undefined ***)(this + 8) = &PTR_Run_002c8b00;
  if (*(int *)(this + 0x18) != 0 || *(int *)(this + 0x14) != 0) {
    SteamAPI_UnregisterCallResult(this + 8,*(int *)(this + 0x14),*(int *)(this + 0x18));
    *(undefined4 *)(this + 0x14) = 0;
    *(undefined4 *)(this + 0x18) = 0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)