CWorkshopFileInfoManager::~CWorkshopFileInfoManager
0x0021caa0 · 236 bytes · __thiscall
_ZN24CWorkshopFileInfoManagerD2Ev
Decompiled
undefined (1 param)
/* CWorkshopFileInfoManager::~CWorkshopFileInfoManager() */
void __thiscall CWorkshopFileInfoManager::~CWorkshopFileInfoManager(CWorkshopFileInfoManager *this)
{
*(undefined4 *)(this + 0x84) = 0;
CUtlMemory<unsigned_long_long,int>::Purge((CUtlMemory<unsigned_long_long,int> *)(this + 0x78));
*(undefined4 *)(this + 0x88) = *(undefined4 *)(this + 0x78);
CUtlMemory<unsigned_long_long,int>::Purge((CUtlMemory<unsigned_long_long,int> *)(this + 0x78));
*(undefined4 *)(this + 0x68) = 0;
CUtlMemory<CBasePublishedFileRequest*,int>::Purge
((CUtlMemory<CBasePublishedFileRequest*,int> *)(this + 0x5c));
*(undefined4 *)(this + 0x6c) = *(undefined4 *)(this + 0x5c);
CUtlMemory<CBasePublishedFileRequest*,int>::Purge
((CUtlMemory<CBasePublishedFileRequest*,int> *)(this + 0x5c));
CUtlRBTree<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlRBTree<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0x40));
*(undefined2 *)(this + 0x54) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
*)(this + 0x44));
*(undefined2 *)(this + 0x56) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
*)(this + 0x44));
*(undefined ***)(this + 0x20) = &PTR_Run_002c8090;
if (*(int *)(this + 0x30) != 0 || *(int *)(this + 0x2c) != 0) {
SteamAPI_UnregisterCallResult(this + 0x20,*(int *)(this + 0x2c),*(int *)(this + 0x30));
*(undefined4 *)(this + 0x2c) = 0;
*(undefined4 *)(this + 0x30) = 0;
}
*(undefined ***)this = &PTR_Run_002c8078;
if (*(int *)(this + 0x10) != 0 || *(int *)(this + 0xc) != 0) {
SteamAPI_UnregisterCallResult(this,*(int *)(this + 0xc),*(int *)(this + 0x10));
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x10) = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.