L L4D2node

CWorkshopFileInfoManager::~CWorkshopFileInfoManager

0x0021caa0 · 236 bytes · __thiscall

_ZN24CWorkshopFileInfoManagerD2Ev

Decompiled

undefined (1 param)

/* CWorkshopFileInfoManager::~CWorkshopFileInfoManager() */

void __thiscall CWorkshopFileInfoManager::~CWorkshopFileInfoManager(CWorkshopFileInfoManager *this)

{
  *(undefined4 *)(this + 0x84) = 0;
  CUtlMemory<unsigned_long_long,int>::Purge((CUtlMemory<unsigned_long_long,int> *)(this + 0x78));
  *(undefined4 *)(this + 0x88) = *(undefined4 *)(this + 0x78);
  CUtlMemory<unsigned_long_long,int>::Purge((CUtlMemory<unsigned_long_long,int> *)(this + 0x78));
  *(undefined4 *)(this + 0x68) = 0;
  CUtlMemory<CBasePublishedFileRequest*,int>::Purge
            ((CUtlMemory<CBasePublishedFileRequest*,int> *)(this + 0x5c));
  *(undefined4 *)(this + 0x6c) = *(undefined4 *)(this + 0x5c);
  CUtlMemory<CBasePublishedFileRequest*,int>::Purge
            ((CUtlMemory<CBasePublishedFileRequest*,int> *)(this + 0x5c));
  CUtlRBTree<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
  ::RemoveAll((CUtlRBTree<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
               *)(this + 0x40));
  *(undefined2 *)(this + 0x54) = 0xffff;
  CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
  ::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
           *)(this + 0x44));
  *(undefined2 *)(this + 0x56) = 0xffff;
  CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
  ::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
           *)(this + 0x44));
  *(undefined ***)(this + 0x20) = &PTR_Run_002c8090;
  if (*(int *)(this + 0x30) != 0 || *(int *)(this + 0x2c) != 0) {
    SteamAPI_UnregisterCallResult(this + 0x20,*(int *)(this + 0x2c),*(int *)(this + 0x30));
    *(undefined4 *)(this + 0x2c) = 0;
    *(undefined4 *)(this + 0x30) = 0;
  }
  *(undefined ***)this = &PTR_Run_002c8078;
  if (*(int *)(this + 0x10) != 0 || *(int *)(this + 0xc) != 0) {
    SteamAPI_UnregisterCallResult(this,*(int *)(this + 0xc),*(int *)(this + 0x10));
    *(undefined4 *)(this + 0xc) = 0;
    *(undefined4 *)(this + 0x10) = 0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)