CWorkshopManager::Steam_OnDeletePublishedFile
0x00229280 · 70 bytes · __cdecl
_ZN16CWorkshopManager27Steam_OnDeletePublishedFileEP40RemoteStorageDeletePublishedFileResult_tb
Decompiled
undefined (2 params)
/* CWorkshopManager::Steam_OnDeletePublishedFile(RemoteStorageDeletePublishedFileResult_t*, bool) */
void CWorkshopManager::Steam_OnDeletePublishedFile
(RemoteStorageDeletePublishedFileResult_t *param_1,bool param_2)
{
undefined3 in_stack_00000009;
undefined4 uStack0000000c;
CWorkshopFileInfoManager::RemovePublishedFileInfo
(CONCAT44(*(undefined4 *)(_param_2 + 4),param_1 + 0x78));
uStack0000000c = *(undefined4 *)(_param_2 + 8);
/* WARNING: Could not recover jumptable at 0x002292c4. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(**(int **)(param_1 + 4) + 0x10))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.