L L4D2node

CWorkshopManager::DeletePublishedFile

0x002292f0 · 282 bytes · __cdecl

_ZN16CWorkshopManager19DeletePublishedFileEy

Decompiled

undefined (1 param)

/* CWorkshopManager::DeletePublishedFile(unsigned long long) */

undefined4 CWorkshopManager::DeletePublishedFile(ulonglong param_1)

{
  char cVar1;
  int *piVar2;
  longlong lVar3;
  char *pcVar4;
  
  piVar2 = (int *)GetISteamRemoteStorage();
  if (piVar2 == (int *)0x0) {
    cVar1 = LoggingSystem_IsChannelEnabled(LOG_WORKSHOP,1);
    if (cVar1 == '\0') {
      return 0;
    }
    pcVar4 = "[WorkshopManager] Unable to delete the file (%llu) from Steam! (Not Connected)";
  }
  else {
    lVar3 = (**(code **)(*piVar2 + 0xa0))(piVar2,param_1._4_4_);
    if (lVar3 != 0) {
      if (*(int *)((int)param_1 + 0x18) != 0 || *(int *)((int)param_1 + 0x14) != 0) {
        SteamAPI_UnregisterCallResult
                  ((int)param_1 + 8,*(int *)((int)param_1 + 0x14),*(int *)((int)param_1 + 0x18));
      }
      *(longlong *)((int)param_1 + 0x14) = lVar3;
      *(int *)((int)param_1 + 0x1c) = (int)param_1;
      *(code **)((int)param_1 + 0x20) = Steam_OnDeletePublishedFile;
      *(undefined4 *)((int)param_1 + 0x24) = 0;
      SteamAPI_RegisterCallResult((int)param_1 + 8,lVar3);
      return 1;
    }
    cVar1 = LoggingSystem_IsChannelEnabled(LOG_WORKSHOP,1);
    if (cVar1 == '\0') {
      return 0;
    }
    pcVar4 = "[WorkshopManager] Unable to delete the file (%llu) from Steam!";
  }
  LoggingSystem_Log(LOG_WORKSHOP,1,pcVar4,param_1._4_4_);
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)