CWorkshopManager::Steam_OnFileSubscribed
0x00229000 · 43 bytes · __thiscall
_ZN16CWorkshopManager22Steam_OnFileSubscribedEP38RemoteStoragePublishedFileSubscribed_t
Decompiled
undefined (2 params)
/* CWorkshopManager::Steam_OnFileSubscribed(RemoteStoragePublishedFileSubscribed_t*) */
void __thiscall
CWorkshopManager::Steam_OnFileSubscribed
(CWorkshopManager *this,RemoteStoragePublishedFileSubscribed_t *param_1)
{
(**(code **)(**(int **)(this + 4) + 8))
(*(int **)(this + 4),*(undefined4 *)param_1,*(undefined4 *)(param_1 + 4));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.