L L4D2node

CWorkshopManager::CWorkshopManager

0x00229660 · 281 bytes · __thiscall

_ZN16CWorkshopManagerC2EP33IWorkshopManagerCallbackInterface

Decompiled

undefined (2 params)

/* CWorkshopManager::CWorkshopManager(IWorkshopManagerCallbackInterface*) */

void __thiscall
CWorkshopManager::CWorkshopManager
          (CWorkshopManager *this,IWorkshopManagerCallbackInterface *param_1)

{
  *(undefined ***)this = &PTR_Update_002c8ba8;
  this[0xc] = (CWorkshopManager)0x0;
  *(undefined ***)(this + 8) = &PTR_Run_002c8b00;
  *(undefined4 *)(this + 0x14) = 0;
  *(undefined4 *)(this + 0x18) = 0;
  *(undefined4 *)(this + 0x1c) = 0;
  *(undefined4 *)(this + 0x20) = 0;
  *(undefined4 *)(this + 0x24) = 0;
  *(undefined4 *)(this + 0x10) = 0x51f;
  this[0x2c] = (CWorkshopManager)0x0;
  *(undefined ***)(this + 0x28) = &PTR_Run_002c8b18;
  *(undefined4 *)(this + 0x34) = 0;
  *(undefined4 *)(this + 0x38) = 0;
  *(undefined4 *)(this + 0x3c) = 0;
  *(undefined4 *)(this + 0x40) = 0;
  *(undefined4 *)(this + 0x44) = 0;
  *(undefined4 *)(this + 0x30) = 0x52c;
  this[0x4c] = (CWorkshopManager)0x0;
  *(undefined4 *)(this + 0x50) = 0;
  *(undefined ***)(this + 0x48) = &PTR_Run_002c8b50;
  *(undefined4 *)(this + 0x5c) = 0;
  *(CWorkshopManager **)(this + 0x54) = this;
  *(code **)(this + 0x58) = Steam_OnFileSubscribed;
                    /* try { // try from 0022970d to 00229711 has its CatchHandler @ 00229779 */
  SteamAPI_RegisterCallback(this + 0x48,0x529);
  this[100] = (CWorkshopManager)0x0;
  *(undefined4 *)(this + 0x68) = 0;
  *(undefined ***)(this + 0x60) = &PTR_Run_002c8b70;
  *(undefined4 *)(this + 0x74) = 0;
  *(CWorkshopManager **)(this + 0x6c) = this;
  *(code **)(this + 0x70) = Steam_OnFileUnsubscribed;
                    /* try { // try from 00229743 to 00229747 has its CatchHandler @ 00229852 */
  SteamAPI_RegisterCallback(this + 0x60,0x52a);
                    /* try { // try from 00229758 to 0022975c has its CatchHandler @ 0022984e */
  CWorkshopFileInfoManager::CWorkshopFileInfoManager
            ((CWorkshopFileInfoManager *)(this + 0x78),
             (IWorkshopFileInfoManagerCallbackInterface *)param_1);
                    /* try { // try from 00229766 to 0022976a has its CatchHandler @ 00229802 */
  CUGCFileRequestManager::CUGCFileRequestManager((CUGCFileRequestManager *)(this + 0x114));
  *(IWorkshopManagerCallbackInterface **)(this + 4) = param_1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)