ParseDirective
0x0021aef0 · 951 bytes · __cdecl
_Z14ParseDirectivePKc
Decompiled
undefined (1 param)
/* ParseDirective(char const*) */
undefined4 ParseDirective(char *param_1)
{
int iVar1;
int iVar2;
float local_2c [8];
if ((param_1 != (char *)0x0) && (*param_1 == '$')) {
iVar1 = IsToken(param_1,"position");
if (iVar1 == 0) {
iVar1 = IsToken(param_1,"effect");
if (iVar1 == 0) {
iVar1 = IsToken(param_1,"fxtime");
if (iVar1 == 0) {
iVar1 = IsToken(param_1,"color2");
if (iVar1 == 0) {
iVar1 = IsToken(param_1,"color");
if (iVar1 == 0) {
iVar1 = IsToken(param_1,"fadein");
if (iVar1 == 0) {
iVar1 = IsToken(param_1,"fadeout");
if (iVar1 == 0) {
iVar1 = IsToken(param_1,"holdtime");
if (iVar1 == 0) {
iVar1 = IsToken(param_1,"boxsize");
if (iVar1 == 0) {
iVar1 = IsToken(param_1,"boxcolor");
if (iVar1 == 0) {
iVar1 = IsToken(param_1,"clearmessage");
if (iVar1 == 0) {
ConDMsg("Unknown token: %s\n",param_1);
}
else {
iVar1 = ParseString(param_1,&g_pchSkipName,0x40);
if (iVar1 != 0) {
if ((g_pchSkipName == '\0') ||
(iVar1 = _V_stricmp(&g_pchSkipName,"0"), iVar1 == 0)) {
DAT_003ef23c = (undefined1 *)0x0;
}
else {
DAT_003ef23c = &g_pchSkipName;
}
}
}
}
else {
iVar1 = ParseFloats(param_1,local_2c,4);
if (iVar1 != 0) {
iVar1 = 0;
do {
iVar2 = iVar1 + 1;
(&DAT_003ef238)[iVar1] = (char)(int)local_2c[iVar1];
iVar1 = iVar2;
} while (iVar2 != 4);
}
}
}
else {
iVar1 = ParseFloats(param_1,local_2c,1);
if (iVar1 != 0) {
DAT_003ef234 = local_2c[0];
DAT_003ef230._0_1_ = local_2c[0] != 0.0;
}
}
}
else {
iVar1 = ParseFloats(param_1,local_2c,3);
if (iVar1 != 0) {
DAT_003ef21c = local_2c[0];
}
}
}
else {
iVar1 = ParseFloats(param_1,local_2c,3);
if (iVar1 != 0) {
DAT_003ef218 = local_2c[0];
}
}
}
else {
iVar1 = ParseFloats(param_1,local_2c,1);
if (iVar1 != 0) {
DAT_003ef214 = local_2c[0];
}
}
}
else {
iVar1 = ParseFloats(param_1,local_2c,3);
if (iVar1 != 0) {
DAT_003ef204._0_1_ = (undefined1)(int)local_2c[0];
DAT_003ef204._1_1_ = (undefined1)(int)local_2c[1];
DAT_003ef204._2_1_ = (undefined1)(int)local_2c[2];
}
}
}
else {
iVar1 = ParseFloats(param_1,local_2c,3);
if (iVar1 != 0) {
DAT_003ef208._0_1_ = (undefined1)(int)local_2c[0];
DAT_003ef208._1_1_ = (undefined1)(int)local_2c[1];
DAT_003ef208._2_1_ = (undefined1)(int)local_2c[2];
}
}
}
else {
iVar1 = ParseFloats(param_1,local_2c,1);
if (iVar1 != 0) {
DAT_003ef220 = local_2c[0];
}
}
}
else {
iVar1 = ParseFloats(param_1,local_2c,1);
if (iVar1 != 0) {
gMessageParms = (int)local_2c[0];
}
}
}
else {
iVar1 = ParseFloats(param_1,local_2c,2);
if (iVar1 != 0) {
DAT_003ef20c = local_2c[0];
DAT_003ef210 = local_2c[1];
}
}
return 1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.