IsToken
0x0021aa90 · 54 bytes · __regparm3
_Z7IsTokenPKcS0_.part.0
Decompiled
undefined (2 params)
/* IsToken(char const*, char const*) [clone .part.0] */
bool __regparm3 IsToken(char *param_1,char *param_2)
{
size_t sVar1;
int iVar2;
sVar1 = strlen(param_2);
iVar2 = V_strnicmp(param_1 + 1,param_2,sVar1);
return iVar2 == 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.