L L4D2node

Test_RunFrame

0x00219fe0 · 36 bytes · __cdecl

_Z13Test_RunFrameRK8CCommand

Decompiled

undefined (1 param)

/* Test_RunFrame(CCommand const&) */

void Test_RunFrame(CCommand *param_1)

{
  CTestScriptMgr::SetWaitCheckPoint((CTestScriptMgr *)g_TestScriptMgr,"frame_end",false);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)