CTestScriptMgr::SetWaitCheckPoint
0x00219df0 · 458 bytes · __thiscall
_ZN14CTestScriptMgr17SetWaitCheckPointEPKcb
Decompiled
undefined (3 params)
/* CTestScriptMgr::SetWaitCheckPoint(char const*, bool) */
void __thiscall CTestScriptMgr::SetWaitCheckPoint(CTestScriptMgr *this,char *param_1,bool param_2)
{
int iVar1;
char cVar2;
int iVar3;
int iVar4;
char *pcVar5;
char *local_24 [5];
if ((*(int *)(testscript_debug._28_4_ + 0x30) != 0) &&
(iVar4 = _V_stricmp(param_1,"frame_end"), iVar4 != 0)) {
pcVar5 = " (once).";
if (!param_2) {
pcVar5 = ".";
}
Msg("TESTSCRIPT: waiting for checkpoint \'%s\'%s\n",param_1,pcVar5);
}
if ((param_2) && (param_1 != (char *)0x0)) {
iVar4 = *(int *)(this + 0x68);
local_24[0] = param_1;
if (iVar4 != -1) {
iVar3 = *(int *)(this + 0x5c);
do {
while( true ) {
iVar1 = iVar4 * 0x18;
cVar2 = (**(code **)(this + 0x58))(local_24,iVar3 + 0x10 + iVar1);
if (cVar2 != '\0') break;
cVar2 = (**(code **)(this + 0x58))(*(int *)(this + 0x5c) + iVar1 + 0x10,local_24);
if (cVar2 == '\0') {
if (iVar4 != -1) {
return;
}
goto LAB_00219eb8;
}
if ((CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel == '\0') &&
(iVar4 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel), iVar4 != 0)) {
CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel = 0xffffffff;
DAT_0034075c = 0xffffffff;
DAT_00340760 = 0xffffffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel);
}
iVar3 = *(int *)(this + 0x5c);
iVar4 = *(int *)(iVar3 + 4 + iVar1);
if (iVar4 == -1) goto LAB_00219eb8;
}
if ((CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel), iVar3 != 0)) {
CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel = 0xffffffff;
DAT_0034075c = 0xffffffff;
DAT_00340760 = 0xffffffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel);
}
iVar3 = *(int *)(this + 0x5c);
iVar4 = *(int *)(iVar3 + iVar4 * 0x18);
} while (iVar4 != -1);
}
}
LAB_00219eb8:
V_strncpy((char *)(this + 8),param_1,0x20);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.