L L4D2node

Sys_CompareFileTime

0x00214d30 · 24 bytes · __cdecl

_Z19Sys_CompareFileTimell

Decompiled

undefined (2 params)

/* Sys_CompareFileTime(long, long) */

uint Sys_CompareFileTime(long param_1,long param_2)

{
  uint uVar1;
  
  uVar1 = 0xffffffff;
  if (param_2 <= param_1) {
    uVar1 = (uint)(param_2 < param_1);
  }
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)