COM_CompareFileTime
0x001275b0 · 145 bytes · __cdecl
_Z19COM_CompareFileTimePKcS0_Pi
Decompiled
undefined (3 params)
/* COM_CompareFileTime(char const*, char const*, int*) */
undefined4 COM_CompareFileTime(char *param_1,char *param_2,int *param_3)
{
long lVar1;
long lVar2;
int iVar3;
undefined4 uVar4;
if (param_3 != (int *)0x0) {
*param_3 = 0;
}
if ((param_1 == (char *)0x0) || (param_2 == (char *)0x0)) {
uVar4 = 0;
}
else {
uVar4 = 1;
lVar1 = (**(code **)(*(int *)(g_pFileSystem + 4) + 0x34))(g_pFileSystem + 4,param_1,0);
lVar2 = (**(code **)(*(int *)(g_pFileSystem + 4) + 0x34))(g_pFileSystem + 4,param_2,0);
if (param_3 != (int *)0x0) {
iVar3 = Sys_CompareFileTime(lVar1,lVar2);
*param_3 = iVar3;
return 1;
}
}
return uVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.