star_memory
0x00214c30 · 79 bytes · __cdecl
_ZL11star_memoryRK8CCommand
Decompiled
undefined (1 param)
/* star_memory(CCommand const&) */
void star_memory(CCommand *param_1)
{
int local_34 [3];
undefined4 local_28;
int local_18;
mallinfo(local_34);
Msg("sbrk size: %.2f MB, Used: %.2f MB, #mallocs = %d\n",(double)local_34[0] * 9.5367431640625e-07
,(double)local_18 * 9.5367431640625e-07,local_28);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.