DeveloperChangeCallback
0x00214bb0 · 111 bytes · __cdecl
_Z23DeveloperChangeCallbackP7IConVarPKcf
Decompiled
undefined (3 params)
/* DeveloperChangeCallback(IConVar*, char const*, float) */
void DeveloperChangeCallback(IConVar *param_1,char *param_2,float param_3)
{
int iVar1;
undefined4 uVar2;
ConVarRef local_14 [4];
int local_10;
ConVarRef::ConVarRef(local_14,param_1);
iVar1 = *(int *)(local_10 + 0x30);
if (iVar1 < 1) {
LoggingSystem_SetChannelSpewLevelByTag("Developer",3);
}
else {
LoggingSystem_SetChannelSpewLevelByTag("Developer",0);
uVar2 = 0;
if (iVar1 != 1) goto LAB_00214bee;
}
uVar2 = 3;
LAB_00214bee:
LoggingSystem_SetChannelSpewLevelByTag("DeveloperVerbose",uVar2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.