L L4D2node

CSteam3Server::NotifyClientConnect

0x00211c20 · 645 bytes · __thiscall

_ZN13CSteam3Server19NotifyClientConnectEP11CBaseClientjR8netadr_sPKvj

Decompiled

undefined (6 params)

/* CSteam3Server::NotifyClientConnect(CBaseClient*, unsigned int, netadr_s&, void const*, unsigned
   int) */

undefined4 __thiscall
CSteam3Server::NotifyClientConnect
          (CSteam3Server *this,CBaseClient *param_1,uint param_2,netadr_s *param_3,void *param_4,
          uint param_5)

{
  char cVar1;
  undefined4 uVar2;
  undefined4 uVar3;
  int iVar4;
  undefined4 *puVar5;
  int iVar6;
  undefined4 local_74;
  undefined4 local_70;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  undefined4 local_58;
  int local_54 [3];
  int local_48;
  byte local_3f;
  int local_34;
  byte local_20;
  
  if ((*(int *)(this + 4) == 0) || (*(int *)(this + 0x98) < 1)) {
    return 1;
  }
  if ((param_1 != (CBaseClient *)0x0) &&
     (uVar2 = (**(code **)(*(int *)param_1 + 0x78))(param_1), (char)uVar2 == '\0')) {
    CUtlBuffer::CUtlBuffer((CUtlBuffer *)local_54,param_4,param_5,8);
    if ((local_3f & 1) == 0) {
      cVar1 = CUtlBuffer::CheckGet((CUtlBuffer *)local_54,8);
      if (cVar1 == '\0') {
        local_74 = 0;
        local_70 = 0;
      }
      else {
        if ((local_20 & 1) == 0) {
          puVar5 = (undefined4 *)(local_54[0] + (local_48 - local_34));
          local_74 = *puVar5;
          local_70 = puVar5[1];
        }
        else {
          puVar5 = (undefined4 *)((local_48 - local_34) + local_54[0]);
          if (puVar5 == (undefined4 *)0x0) {
            puVar5 = &local_6c;
          }
          local_64 = local_6c;
          local_60 = local_68;
          iVar6 = 0;
          do {
            iVar4 = iVar6 + 1;
            *(undefined1 *)((int)&local_64 + iVar6) = *(undefined1 *)((int)puVar5 + (7 - iVar6));
            iVar6 = iVar4;
          } while (iVar4 != 8);
          _V_memcpy(&local_6c,&local_64,8);
          local_74 = local_6c;
          local_70 = local_68;
        }
        local_48 = local_48 + 8;
      }
    }
    else {
      local_6c = 0;
      local_68 = 0;
                    /* try { // try from 00211cb0 to 00211eb5 has its CatchHandler @ 00211ec8 */
      CUtlBuffer::Scanf((CUtlBuffer *)local_54,"%I64d",&local_6c);
      local_74 = local_6c;
      local_70 = local_68;
    }
    local_5c = local_74;
    local_58 = local_70;
    uVar3 = (**(code **)(**(int **)(this + 4) + 0x68))
                      (*(int **)(this + 4),(int)param_4 + 8,param_5 - 8,local_74,local_70);
    switch(uVar3) {
    default:
      CBaseClient::SetSteamID(param_1,(CSteamID *)&local_5c);
      SendUpdatedServerDetails(this);
      uVar2 = 1;
      break;
    case 1:
      Msg("S3: Client connected with invalid ticket: UserID: %x\n",param_2);
      break;
    case 2:
      Msg("S3: Duplicate client connection: UserID: %x SteamID %llx\n",param_2,local_5c,local_58);
      break;
    case 3:
      Msg("S3: Client connected with invalid ticket ( old version ): UserID: %x\n",param_2);
      break;
    case 4:
      Msg("S3: Client connected with ticket for the wrong game: UserID: %x\n",param_2);
      break;
    case 5:
      Msg("S3: Client connected with expired ticket: UserID: %x\n",param_2);
    }
    CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_54);
    return uVar2;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)