CBaseServer::CheckChallengeType
0x00107370 · 533 bytes · __thiscall
_ZN11CBaseServer18CheckChallengeTypeEP11CBaseClientiR8netadr_siPKci
Decompiled
undefined (7 params)
/* CBaseServer::CheckChallengeType(CBaseClient*, int, netadr_s&, int, char const*, int) */
undefined4 __thiscall
CBaseServer::CheckChallengeType
(CBaseServer *this,CBaseClient *param_1,int param_2,netadr_s *param_3,int param_4,
char *param_5,int param_6)
{
char cVar1;
CBaseClient *this_00;
undefined4 uVar2;
int iVar3;
uint uVar4;
int in_GS_OFFSET;
netadr_s *local_44;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (param_4 - 1U < 3) {
if (param_4 == 2) {
iVar3 = _V_strlen(param_5);
if ((iVar3 < 1) || (iVar3 = _V_strlen(param_5), iVar3 != 0x20)) {
(**(code **)(*(int *)this + 0xc4))
(this,param_3,"Invalid authentication certificate length.\n");
uVar2 = 0;
this_00 = (CBaseClient *)this;
param_1 = (CBaseClient *)param_3;
goto LAB_001073bf;
}
}
else if (param_4 == 3) {
local_30 = 0;
local_34 = 0;
CBaseClient::SetSteamID(param_1,(CSteamID *)&local_34);
if (param_6 - 1U < 0x7ff) {
local_2c = *(undefined4 *)param_3;
local_28 = *(undefined4 *)(param_3 + 4);
local_24 = *(undefined4 *)(param_3 + 8);
iVar3 = netadr_s::GetType(param_3);
if ((iVar3 == 1) || (cVar1 = netadr_s::IsLocalhost(param_3), cVar1 != '\0')) {
uVar4 = netadr_s::addr_htonl((netadr_s *)&net_local_adr);
netadr_s::SetIP((netadr_s *)&local_2c,uVar4);
}
local_44 = (netadr_s *)&local_2c;
this_00 = (CBaseClient *)Steam3Server();
cVar1 = CSteam3Server::NotifyClientConnect
((CSteam3Server *)this_00,param_1,param_2,local_44,param_5,param_6);
if ((cVar1 == '\0') && (iVar3 = Steam3Server(), *(int *)(iVar3 + 0x98) != 1)) {
(**(code **)(*(int *)this + 0xc4))(this,param_3,"STEAM validation rejected\n");
uVar2 = 0;
this_00 = (CBaseClient *)this;
param_1 = (CBaseClient *)param_3;
}
else {
uVar2 = 1;
}
}
else {
(**(code **)(*(int *)this + 0xc4))
(this,param_3,"STEAM certificate length error! %i/%i\n",param_6,0x800);
uVar2 = 0;
this_00 = (CBaseClient *)this;
param_1 = (CBaseClient *)param_3;
}
goto LAB_001073bf;
}
this_00 = (CBaseClient *)Steam3Server();
uVar2 = CSteam3Server::NotifyLocalClientConnect(this_00);
if ((char)uVar2 == '\0') {
(**(code **)(*(int *)this + 0xc4))(this,param_3,"GSCreateLocalUser failed\n");
this_00 = (CBaseClient *)this;
param_1 = (CBaseClient *)param_3;
}
}
else {
(**(code **)(*(int *)this + 0xc4))(this,param_3,"Invalid connection.\n");
uVar2 = 0;
this_00 = (CBaseClient *)this;
param_1 = (CBaseClient *)param_3;
}
LAB_001073bf:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail(this_00,param_1);
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.