CSteam3Server::OnGSPolicyResponse
0x00210870 · 98 bytes · __cdecl
_ZN13CSteam3Server18OnGSPolicyResponseEP18GSPolicyResponse_t
Decompiled
undefined (1 param)
/* CSteam3Server::OnGSPolicyResponse(GSPolicyResponse_t*) */
void CSteam3Server::OnGSPolicyResponse(GSPolicyResponse_t *param_1)
{
int *piVar1;
char cVar2;
if ((*(int *)(param_1 + 4) != 0) && (0 < *(int *)(param_1 + 0x98))) {
CBaseServer::UpdateGameType((CBaseServer *)&sv);
piVar1 = *(int **)(param_1 + 4);
if (piVar1 != (int *)0x0) {
cVar2 = (**(code **)(*piVar1 + 0x24))(piVar1);
if (cVar2 != '\0') {
Msg();
return;
}
}
Msg();
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.