CSteam3Server::CSteam3Server
0x00210a00 · 468 bytes · __thiscall
_ZN13CSteam3ServerC2Ev
Decompiled
undefined (1 param)
/* CSteam3Server::CSteam3Server() */
void __thiscall CSteam3Server::CSteam3Server(CSteam3Server *this)
{
int iVar1;
CSteam3Server *pCVar2;
pCVar2 = this;
for (iVar1 = 8; iVar1 != 0; iVar1 = iVar1 + -1) {
*(undefined4 *)pCVar2 = 0;
pCVar2 = pCVar2 + 4;
}
*(undefined4 *)(this + 0x28) = 0;
*(undefined ***)(this + 0x20) = &PTR_Run_002c5c00;
*(undefined4 *)(this + 0x34) = 0;
this[0x24] = (CSteam3Server)0x2;
*(CSteam3Server **)(this + 0x2c) = this;
*(code **)(this + 0x30) = OnLogonSuccess;
/* try { // try from 00210a4b to 00210a4f has its CatchHandler @ 00210bd4 */
SteamAPI_RegisterCallback(this + 0x20,0x65);
*(undefined4 *)(this + 0x40) = 0;
*(undefined ***)(this + 0x38) = &PTR_Run_002c5c40;
*(undefined4 *)(this + 0x4c) = 0;
this[0x3c] = (CSteam3Server)0x2;
*(CSteam3Server **)(this + 0x44) = this;
*(code **)(this + 0x48) = OnLogonFailure;
/* try { // try from 00210a84 to 00210a88 has its CatchHandler @ 00210cb3 */
SteamAPI_RegisterCallback(this + 0x38,0x66);
*(undefined4 *)(this + 0x58) = 0;
*(undefined ***)(this + 0x50) = &PTR_Run_002c5c80;
*(undefined4 *)(this + 100) = 0;
this[0x54] = (CSteam3Server)0x2;
*(CSteam3Server **)(this + 0x5c) = this;
*(code **)(this + 0x60) = OnLoggedOff;
/* try { // try from 00210aba to 00210abe has its CatchHandler @ 00210c9a */
SteamAPI_RegisterCallback(this + 0x50,0x67);
*(undefined4 *)(this + 0x70) = 0;
*(undefined ***)(this + 0x68) = &PTR_Run_002c5ca0;
*(undefined4 *)(this + 0x7c) = 0;
this[0x6c] = (CSteam3Server)0x2;
*(CSteam3Server **)(this + 0x74) = this;
*(code **)(this + 0x78) = OnGSPolicyResponse;
/* try { // try from 00210af0 to 00210af4 has its CatchHandler @ 00210c7b */
SteamAPI_RegisterCallback(this + 0x68,0x73);
*(CSteam3Server **)(this + 0x8c) = this;
*(undefined4 *)(this + 0x88) = 0;
*(undefined ***)(this + 0x80) = &PTR_Run_002c5ce0;
*(undefined4 *)(this + 0x94) = 0;
this[0x84] = (CSteam3Server)0x2;
*(code **)(this + 0x90) = OnValidateAuthTicketResponse;
/* try { // try from 00210b3e to 00210b42 has its CatchHandler @ 00210bf6 */
SteamAPI_RegisterCallback(this + 0x80,0x8f);
this[0xa8] = (CSteam3Server)0x0;
this[0xa5] = (CSteam3Server)0x0;
this[0xa6] = (CSteam3Server)0x0;
this[0xa7] = (CSteam3Server)0x0;
*(undefined4 *)(this + 0xa9) = 0;
this[0xad] = (CSteam3Server)0x0;
this[0xae] = (CSteam3Server)0x0;
this[0xaf] = (CSteam3Server)0x0;
this[0xa0] = (CSteam3Server)0x0;
this[0x9f] = (CSteam3Server)0x0;
*(undefined4 *)(this + 0x98) = 0;
this[0xb2] = (CSteam3Server)0x0;
this[0xb3] = (CSteam3Server)0x0;
this[0x9d] = (CSteam3Server)0x0;
this[0x9c] = (CSteam3Server)0x0;
this[0xb0] = (CSteam3Server)0x1;
*(undefined4 *)(this + 0xa1) = 1;
*(undefined2 *)(this + 0xba) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.