CGameServer::DumpPrecacheStats
0x0020a9a0 · 513 bytes · __thiscall
_ZN11CGameServer17DumpPrecacheStatsEP19INetworkStringTable
Decompiled
undefined (2 params)
/* CGameServer::DumpPrecacheStats(INetworkStringTable*) */
void __thiscall CGameServer::DumpPrecacheStats(CGameServer *this,INetworkStringTable *param_1)
{
int iVar1;
undefined4 uVar2;
int iVar3;
int iVar4;
byte *pbVar5;
int iVar6;
CPrecacheItem *this_00;
longdouble lVar7;
longdouble lVar8;
double dVar9;
int local_20 [4];
if (param_1 == (INetworkStringTable *)0x0) {
ConMsg("Can only dump stats when active in a level\n");
return;
}
if (*(INetworkStringTable **)(this + 0x2d364) == param_1) {
this_00 = (CPrecacheItem *)(this + 0x264);
}
else if (*(INetworkStringTable **)(this + 0x2d36c) == param_1) {
this_00 = (CPrecacheItem *)(this + 0x4264);
}
else if (*(INetworkStringTable **)(this + 0x2d368) == param_1) {
this_00 = (CPrecacheItem *)(this + 0x5264);
}
else {
if (*(INetworkStringTable **)(this + 0x2d370) != param_1) {
return;
}
this_00 = (CPrecacheItem *)(this + 0x2c364);
}
iVar1 = (**(code **)(*(int *)param_1 + 0x10))(param_1);
uVar2 = (**(code **)(*(int *)param_1 + 0x14))(param_1);
ConMsg("\n");
iVar3 = (**(code **)(*(int *)param_1 + 8))(param_1);
dVar9 = (double)CONCAT44(uVar2,iVar1);
ConMsg("Precache table %s: %i of %i slots used\n",iVar3,iVar1,uVar2);
if (0 < iVar1) {
iVar6 = 0;
do {
while( true ) {
uVar2 = (undefined4)((ulonglong)dVar9 >> 0x20);
iVar4 = (**(code **)(*(int *)param_1 + 0x28))(param_1,iVar6);
dVar9 = (double)CONCAT44(uVar2,local_20);
iVar3 = iVar6;
pbVar5 = (byte *)(**(code **)(*(int *)param_1 + 0x30))(param_1,iVar6,local_20);
if (local_20[0] != 1) {
iVar3 = local_20[0];
Error("CGameServer::DumpPrecacheStats: invalid CPrecacheUserData length (%d)",local_20[0])
;
}
if (((iVar4 != 0) && (this_00 != (CPrecacheItem *)0x0)) && (pbVar5 != (byte *)0x0)) break;
LAB_0020aa60:
iVar6 = iVar6 + 1;
this_00 = this_00 + 8;
if (iVar6 == iVar1) goto LAB_0020ab60;
}
uVar2 = GetFlagString(*pbVar5 & 3);
dVar9 = (double)CONCAT44(uVar2,iVar4);
iVar3 = iVar6;
ConMsg("%03i: %s (%s): ",iVar6,iVar4,uVar2);
iVar4 = CPrecacheItem::GetReferenceCount(this_00);
if (iVar4 == 0) {
ConMsg(" never used\n",iVar3,dVar9);
goto LAB_0020aa60;
}
iVar6 = iVar6 + 1;
lVar7 = (longdouble)CPrecacheItem::GetMostRecentReference();
lVar8 = (longdouble)CPrecacheItem::GetFirstReference();
iVar3 = CPrecacheItem::GetReferenceCount(this_00);
dVar9 = (double)(float)lVar8;
ConMsg(" %i refs, first %.2f mru %.2f\n",iVar3,dVar9,(double)(float)lVar7);
this_00 = this_00 + 8;
} while (iVar6 != iVar1);
}
LAB_0020ab60:
ConMsg("\n",iVar3,dVar9);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.