GetFlagString
0x001d64d0 · 166 bytes · __cdecl
_Z13GetFlagStringi
Decompiled
undefined (1 param)
/* GetFlagString(int) */
undefined1 * GetFlagString(int param_1)
{
GetFlagString(int)::ret[0] = 0;
if (param_1 == 0) {
GetFlagString(int)::ret[0] = 0;
return &DAT_0029fbe5;
}
if ((param_1 & 1U) == 0) {
if ((param_1 & 2U) == 0) goto LAB_001d6571;
}
else {
V_strncat(GetFlagString(int)::ret,"RES_FATALIFMISSING",0x200,-1);
if ((param_1 & 2U) == 0) goto LAB_001d6571;
V_strncat(GetFlagString(int)::ret," | ",0x200,-1);
}
V_strncat(GetFlagString(int)::ret,"RES_PRELOAD",0x200,-1);
LAB_001d6571:
return GetFlagString(int)::ret;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.