plugin_unload
0x002096d0 · 165 bytes · __cdecl
_ZL13plugin_unloadRK8CCommand
Decompiled
undefined (1 param)
/* plugin_unload(CCommand const&) */
void plugin_unload(CCommand *param_1)
{
char cVar1;
long lVar2;
undefined1 *puVar3;
if (*(int *)param_1 < 2) {
Warning();
return;
}
lVar2 = strtol(*(char **)(param_1 + 0x40c),(char **)0x0,10);
cVar1 = CServerPlugin::UnloadPlugin((CServerPlugin *)g_pServerPluginHandler,lVar2);
if (cVar1 != '\0') {
puVar3 = &DAT_002c79d4;
if (1 < *(int *)param_1) {
puVar3 = *(undefined1 **)(param_1 + 0x40c);
}
ConMsg("Unloaded plugin \"%s\"\n",puVar3);
return;
}
if (*(int *)param_1 < 2) {
puVar3 = &DAT_002c79d4;
}
else {
puVar3 = *(undefined1 **)(param_1 + 0x40c);
}
Warning("Unable to unload plugin \"%s\", not found\n",puVar3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.