CServerPlugin::UnloadPlugin
0x00209680 · 78 bytes · __thiscall
_ZN13CServerPlugin12UnloadPluginEi
Decompiled
undefined (2 params)
/* CServerPlugin::UnloadPlugin(int) */
undefined4 __thiscall CServerPlugin::UnloadPlugin(CServerPlugin *this,int param_1)
{
undefined4 uVar1;
uVar1 = 0;
if ((-1 < param_1) && (param_1 < *(int *)(this + 0x10))) {
CPlugin::Unload(*(CPlugin **)(*(int *)(this + 4) + param_1 * 4));
CUtlVector<CPlugin*,CUtlMemory<CPlugin*,int>>::ShiftElementsLeft
((CUtlVector<CPlugin*,CUtlMemory<CPlugin*,int>> *)(this + 4),param_1,1);
uVar1 = 1;
*(int *)(this + 0x10) = *(int *)(this + 0x10) + -1;
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.