CMaster::CMaster
0x00204000 · 323 bytes · __thiscall
_ZN7CMasterC1Ev
Decompiled
undefined (1 param)
/* CMaster::CMaster() */
void __thiscall CMaster::CMaster(CMaster *this)
{
*(undefined ***)this = &PTR_Init_002c40c8;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0;
*(undefined4 *)(this + 0x28) = 0;
/* try { // try from 00204064 to 00204124 has its CatchHandler @ 00204143 */
bf_write::bf_write((bf_write *)(this + 0x4dc),"SVC_Info",this + 0x2c,0x4b0,-1);
_V_memset(this + 0x2c,0,0x4b0);
*(undefined4 *)(this + 0x4f4) = 0;
bf_write::bf_write((bf_write *)(this + 0x9a8),"SVC_Rules",this + 0x4f8,0x4b0,-1);
_V_memset(this + 0x4f8,0,0x4b0);
*(undefined4 *)(this + 0x9c0) = 0;
bf_write::bf_write((bf_write *)(this + 0xe74),"SVC_Players",this + 0x9c4,0x4b0,-1);
_V_memset(this + 0x9c4,0,0x4b0);
this[0x18] = (CMaster)0x0;
*(undefined4 *)(this + 0x1c) = 300;
this[0x20] = (CMaster)0x0;
*(undefined4 *)(this + 0x24) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.