L L4D2node

SV_ReplicateConVarChange

0x00200380 · 466 bytes · __cdecl

_Z24SV_ReplicateConVarChangePK6ConVarPKc

Decompiled

undefined (2 params)

/* SV_ReplicateConVarChange(ConVar const*, char const*) */

void SV_ReplicateConVarChange(ConVar *param_1,char *param_2)

{
  char *pcVar1;
  char *pcVar2;
  int in_GS_OFFSET;
  undefined **local_288;
  undefined1 local_284;
  undefined4 local_280;
  undefined4 local_27c;
  undefined4 local_278;
  undefined8 local_274;
  undefined4 local_26c;
  undefined4 local_268;
  undefined8 local_264;
  undefined4 local_25c;
  undefined4 local_258;
  undefined1 local_254;
  undefined8 local_250;
  undefined4 local_248;
  undefined4 local_244;
  undefined4 local_23c;
  undefined4 local_238;
  undefined4 local_234;
  int local_230;
  undefined4 local_22c;
  NetMessageCvar_t local_228 [260];
  char local_124 [260];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if ((1 < DAT_003b7f64) && (1 < DAT_003b8064)) {
    pcVar1 = (char *)Host_CleanupConVarStringValue(param_2);
    pcVar2 = (char *)(**(code **)(*(int *)param_1 + 0x1c))(param_1);
    local_27c = 0;
    local_278 = 0;
    local_274 = 0;
    local_26c = 0;
    local_268 = 0;
    local_264 = 0;
    local_25c = 0;
    local_258 = 0;
    local_254 = 0;
    local_250 = 0;
    local_248 = 0;
    local_244 = 0;
    local_284 = 1;
    local_280 = 0;
    local_288 = &PTR__NET_SetConVar_002a1ca8;
    local_23c = 0;
    local_238 = 0;
    local_234 = 0;
    local_230 = 0;
    local_22c = 0;
                    /* try { // try from 002004a5 to 002004df has its CatchHandler @ 0020056e */
    V_strncpy((char *)local_228,pcVar2,0x104);
    V_strncpy(local_124,pcVar1,0x104);
    CUtlVector<NetMessageCvar_t,CUtlMemory<NetMessageCvar_t,int>>::InsertBefore
              ((CUtlVector<NetMessageCvar_t,CUtlMemory<NetMessageCvar_t,int>> *)&local_23c,local_230
               ,local_228);
                    /* try { // try from 00200501 to 00200505 has its CatchHandler @ 00200552 */
    CBaseServer::BroadcastMessage((CBaseServer *)&sv,(INetMessage *)&local_288,false,false);
    local_288 = &PTR__NET_SetConVar_002a1ca8;
    local_230 = 0;
    CUtlMemory<NetMessageCvar_t,int>::Purge((CUtlMemory<NetMessageCvar_t,int> *)&local_23c);
    local_22c = local_23c;
    CUtlMemory<NetMessageCvar_t,int>::Purge((CUtlMemory<NetMessageCvar_t,int> *)&local_23c);
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)