L L4D2node

SV_ShutdownGameDLL

0x001fc3f0 · 74 bytes · unknown

_Z18SV_ShutdownGameDLLv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* SV_ShutdownGameDLL() */

void SV_ShutdownGameDLL(void)

{
  if (DAT_003b8185 == '\0') {
    return;
  }
  (**(code **)(*serverGameDLL + 0x28))(serverGameDLL);
  SendTable_Term();
  CServerPlugin::UnloadPlugins((CServerPlugin *)g_pServerPluginHandler);
  (**(code **)(*serverGameDLL + 0x20))(serverGameDLL);
  UnloadEntityDLLs();
  DAT_003b8185 = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)