SendTable_Term
0x00156770 · 106 bytes · unknown
_Z14SendTable_Termv
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* SendTable_Term() */
void SendTable_Term(void)
{
int *piVar1;
int iVar2;
iVar2 = 0;
if (0 < DAT_0039f6e8) {
do {
piVar1 = *(int **)(*(int *)(g_SendTables + iVar2 * 4) + 0xc);
if (piVar1 != (int *)0x0) {
(**(code **)(*piVar1 + 4))(piVar1);
}
iVar2 = iVar2 + 1;
} while (iVar2 < DAT_0039f6e8);
}
DAT_0039f6e8 = 0;
CUtlMemory<SendTable*,int>::Purge((CUtlMemory<SendTable*,int> *)&g_SendTables);
g_SendTableCRC = 0;
_DAT_0039f6ec = g_SendTables;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.