CFrameSnapshotManager::GetPackedEntity
0x001f1900 · 37 bytes · __thiscall
_ZN21CFrameSnapshotManager15GetPackedEntityEP14CFrameSnapshoti
Decompiled
undefined (3 params)
/* CFrameSnapshotManager::GetPackedEntity(CFrameSnapshot*, int) */
undefined4 __thiscall
CFrameSnapshotManager::GetPackedEntity
(CFrameSnapshotManager *this,CFrameSnapshot *param_1,int param_2)
{
undefined4 *puVar1;
if ((param_1 != (CFrameSnapshot *)0x0) &&
(puVar1 = *(undefined4 **)(*(int *)(param_1 + 8) + param_2 * 0xc + 8),
puVar1 != (undefined4 *)0x0)) {
return *puVar1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.