L L4D2node

CHLTVClientState::ReadPreserveEnt

0x0016b200 · 373 bytes · __thiscall

_ZN16CHLTVClientState15ReadPreserveEntER15CEntityReadInfo

Decompiled

undefined (2 params)

/* CHLTVClientState::ReadPreserveEnt(CEntityReadInfo&) */

void __thiscall CHLTVClientState::ReadPreserveEnt(CHLTVClientState *this,CEntityReadInfo *param_1)

{
  uint *puVar1;
  CFrameSnapshot *pCVar2;
  int iVar3;
  int iVar4;
  int iVar5;
  int iVar6;
  uint uVar7;
  uint uVar8;
  
  if (0x7ff < *(int *)(param_1 + 0x18)) {
    Host_Error("CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS");
  }
  if (param_1[4] == (CEntityReadInfo)0x0) {
    ConMsg("WARNING: CopyExitingEnt on full update.\n");
    *(undefined4 *)(param_1 + 0x10) = 5;
  }
  else {
    iVar6 = *(int *)(param_1 + 0x14);
    pCVar2 = *(CFrameSnapshot **)(*(int *)(param_1 + 0xc) + 0x118);
    iVar5 = *(int *)(*(int *)(*(int *)(param_1 + 8) + 0x118) + 8);
    iVar3 = *(int *)(pCVar2 + 8);
    iVar4 = iVar6 * 0xc;
    *(undefined4 *)(iVar3 + iVar4) = *(undefined4 *)(iVar5 + iVar4);
    *(undefined4 *)(iVar3 + 4 + iVar4) = *(undefined4 *)(iVar5 + 4 + iVar4);
    *(undefined4 *)(iVar3 + 8 + iVar4) = *(undefined4 *)(iVar5 + 8 + iVar4);
    iVar5 = CFrameSnapshotManager::GetPackedEntity
                      ((CFrameSnapshotManager *)framesnapshotmanager,pCVar2,iVar6);
    LOCK();
    *(int *)(iVar5 + 0xc) = *(int *)(iVar5 + 0xc) + 1;
    UNLOCK();
    *(int *)(*(int *)(param_1 + 0xc) + 4) = iVar6;
    puVar1 = (uint *)(*(int *)(param_1 + 0xc) + 0xc + (iVar6 >> 5) * 4);
    *puVar1 = *puVar1 | 1 << ((byte)iVar6 & 0x1f);
  }
  if ((*(int *)(param_1 + 8) != 0) && (uVar8 = *(int *)(param_1 + 0x14) + 1, (int)uVar8 < 0x800)) {
    iVar5 = (int)uVar8 >> 5;
    puVar1 = (uint *)(*(int *)(param_1 + 8) + 0xc + iVar5 * 4);
    uVar8 = *puVar1 & (&GetStartBitMask(int)::g_StartMask)[uVar8 & 0x1f];
    iVar6 = iVar5;
    if (uVar8 == 0) {
      uVar8 = puVar1[1];
      iVar3 = iVar5;
      while (iVar6 = iVar3 + 1, iVar6 != 0x40) {
        if (uVar8 != 0) goto LAB_0016b2f8;
        uVar8 = puVar1[(iVar3 + 2) - iVar5];
        iVar3 = iVar6;
      }
    }
    else {
LAB_0016b2f8:
      iVar6 = iVar6 * 0x20;
      if ((uVar8 & 0xff) == 0) {
        uVar7 = uVar8 >> 8 & 0xff;
        if (uVar7 == 0) {
          uVar7 = uVar8 >> 0x10 & 0xff;
          if (uVar7 == 0) {
            if (uVar8 >> 0x18 == 0) goto LAB_0016b330;
            iVar6 = iVar6 + 0x18 +
                    *(int *)(FirstBitInWord(unsigned_int,int)::firstBitLUT + (uVar8 >> 0x18) * 4);
          }
          else {
            iVar6 = iVar6 + 0x10 +
                    *(int *)(FirstBitInWord(unsigned_int,int)::firstBitLUT + uVar7 * 4);
          }
        }
        else {
          iVar6 = iVar6 + 8 + *(int *)(FirstBitInWord(unsigned_int,int)::firstBitLUT + uVar7 * 4);
        }
      }
      else {
        iVar6 = iVar6 + *(int *)(FirstBitInWord(unsigned_int,int)::firstBitLUT + (uVar8 & 0xff) * 4)
        ;
      }
      *(int *)(param_1 + 0x14) = iVar6;
      if (-1 < iVar6) {
        return;
      }
    }
  }
LAB_0016b330:
  *(undefined4 *)(param_1 + 0x14) = 9999;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)