CStaticPropMgr::GetAllStaticPropsInAABB
0x001e7380 · 10 bytes · __thiscall
_ZThn4_N14CStaticPropMgr23GetAllStaticPropsInAABBERK6VectorS2_P10CUtlVectorIP12ICollideable10CUtlMemoryIS5_iEE
Decompiled
undefined (4 params)
/* non-virtual thunk to CStaticPropMgr::GetAllStaticPropsInAABB(Vector const&, Vector const&,
CUtlVector<ICollideable*, CUtlMemory<ICollideable*, int> >*) */
void __thiscall
CStaticPropMgr::GetAllStaticPropsInAABB
(CStaticPropMgr *this,Vector *param_1,Vector *param_2,CUtlVector *param_3)
{
GetAllStaticPropsInAABB(this + -4,param_1,param_2,param_3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.