CStaticPropMgr::GetAllStaticPropsInAABB
0x001e72a0 · 211 bytes · __thiscall
_ZN14CStaticPropMgr23GetAllStaticPropsInAABBERK6VectorS2_P10CUtlVectorIP12ICollideable10CUtlMemoryIS5_iEE
Decompiled
undefined (4 params)
/* CStaticPropMgr::GetAllStaticPropsInAABB(Vector const&, Vector const&, CUtlVector<ICollideable*,
CUtlMemory<ICollideable*, int> >*) */
void __thiscall
CStaticPropMgr::GetAllStaticPropsInAABB
(CStaticPropMgr *this,Vector *param_1,Vector *param_2,CUtlVector *param_3)
{
int iVar1;
int *piVar2;
int iVar3;
ICollideable *local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
if ((param_3 != (CUtlVector *)0x0) && (iVar1 = *(int *)(this + 0x2c), iVar1 != 0)) {
iVar3 = 0;
do {
while( true ) {
piVar2 = (int *)(iVar3 * 0xd8 + *(int *)(this + 0x20));
(**(code **)(*piVar2 + 0x6c))(piVar2,&local_34,&local_28);
if ((((*(float *)param_1 <= local_28) && (*(float *)(param_1 + 4) <= local_24)) &&
(*(float *)(param_1 + 8) <= local_20)) &&
(((local_34 < *(float *)param_2 || local_34 == *(float *)param_2 &&
(local_30 < *(float *)(param_2 + 4) || local_30 == *(float *)(param_2 + 4))) &&
(local_2c < *(float *)(param_2 + 8) || local_2c == *(float *)(param_2 + 8))))) break;
iVar3 = iVar3 + 1;
if (iVar1 == iVar3) {
return;
}
}
local_38 = (ICollideable *)(piVar2 + 2);
iVar3 = iVar3 + 1;
CUtlVector<ICollideable*,CUtlMemory<ICollideable*,int>>::InsertBefore
((CUtlVector<ICollideable*,CUtlMemory<ICollideable*,int>> *)param_3,
*(int *)(param_3 + 0xc),&local_38);
} while (iVar1 != iVar3);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.