Linefile_Draw
0x001daf60 · 80 bytes · unknown
_Z13Linefile_Drawv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Linefile_Draw() */
void Linefile_Draw(void)
{
int iVar1;
int iVar2;
int iVar3;
iVar3 = 0;
iVar1 = DAT_003b0c18 + -1;
iVar2 = g_Points;
if (1 < DAT_003b0c18) {
do {
iVar3 = iVar3 + 1;
RenderLine(iVar2,iVar2 + 0xc,0xff00ffff,1);
iVar2 = iVar2 + 0xc;
} while (iVar3 != iVar1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.