CWingedEdgeList::CheckConsistency
0x001cbb20 · 117 bytes · __thiscall
_ZN15CWingedEdgeList16CheckConsistencyEv
Decompiled
undefined (1 param)
/* CWingedEdgeList::CheckConsistency() */
void __thiscall CWingedEdgeList::CheckConsistency(CWingedEdgeList *this)
{
CWingedEdgeList *pCVar1;
float fVar2;
*(undefined4 *)(this + 0x78) = 0;
fVar2 = *(float *)(*(int *)(this + 0x7c) + 4);
*(CWingedEdgeList **)(this + 0x2c) = this + 0x30;
*(CWingedEdgeList **)(this + 0x58) = this;
if (fVar2 <= -1.0) {
fVar2 = -1.0;
}
*(float *)(this + 0x74) = fVar2;
while (AdvanceActiveEdgeList(this,fVar2), fVar2 != 3.4028235e+38) {
for (pCVar1 = *(CWingedEdgeList **)(this + 0x2c); pCVar1 != this + 0x30;
pCVar1 = *(CWingedEdgeList **)(pCVar1 + 0x2c)) {
}
fVar2 = *(float *)(this + 0x74);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.