CWingedEdgeList::AdvanceActiveEdgeList
0x001cb980 · 395 bytes · __thiscall
_ZN15CWingedEdgeList21AdvanceActiveEdgeListEf
Decompiled
undefined (2 params)
/* CWingedEdgeList::AdvanceActiveEdgeList(float) */
undefined4 __thiscall CWingedEdgeList::AdvanceActiveEdgeList(CWingedEdgeList *this,float param_1)
{
float fVar1;
CWingedEdgeList *pCVar2;
int iVar3;
CWingedEdgeList *pCVar4;
int iVar5;
float *pfVar6;
float fVar7;
*(undefined4 *)(this + 0x74) = 0x7f7fffff;
pCVar4 = *(CWingedEdgeList **)(this + 0x2c);
while (pCVar4 != this + 0x30) {
fVar1 = *(float *)(pCVar4 + 0x10);
pCVar2 = *(CWingedEdgeList **)(pCVar4 + 0x2c);
if (param_1 < fVar1) {
*(float *)(pCVar4 + 0x20) =
(param_1 - *(float *)(pCVar4 + 4)) * *(float *)(pCVar4 + 0x18) + *(float *)pCVar4;
pCVar4 = pCVar2;
if (fVar1 < *(float *)(this + 0x74)) {
*(float *)(this + 0x74) = fVar1;
}
}
else {
*(CWingedEdgeList **)((int)*(float *)(pCVar4 + 0x28) + 0x2c) = pCVar2;
*(float *)((int)*(float *)(pCVar4 + 0x2c) + 0x28) = *(float *)(pCVar4 + 0x28);
pCVar4 = pCVar2;
}
}
iVar3 = *(int *)(this + 0x88);
iVar5 = *(int *)(this + 0x78);
if (iVar5 == iVar3) {
LAB_001cbb00:
return CONCAT31((int3)((uint)iVar5 >> 8),*(float *)(this + 0x74) != 3.4028235e+38);
}
pfVar6 = (float *)(iVar5 * 0x30 + *(int *)(this + 0x7c));
fVar1 = pfVar6[1];
do {
if (param_1 < fVar1) {
fVar7 = *(float *)(this + 0x74);
if (fVar1 < *(float *)(this + 0x74)) {
*(float *)(this + 0x74) = fVar1;
fVar7 = fVar1;
}
return CONCAT31((int3)((uint)iVar5 >> 8),fVar7 != 3.4028235e+38);
}
fVar7 = pfVar6[4];
if (param_1 < fVar7) {
pfVar6[8] = pfVar6[6] * (param_1 - fVar1) + *pfVar6;
if (fVar7 < *(float *)(this + 0x74)) {
*(float *)(this + 0x74) = fVar7;
}
pCVar4 = *(CWingedEdgeList **)(this + 0x58);
if (pCVar4 != this) {
do {
if ((*(float *)(pCVar4 + 0x20) - pfVar6[8] <= 0.0) &&
((*(float *)(pCVar4 + 0x20) - pfVar6[8] < 0.0 ||
(*(float *)(pCVar4 + 0x18) <= pfVar6[6])))) break;
pCVar4 = *(CWingedEdgeList **)(pCVar4 + 0x28);
} while (pCVar4 != this);
}
fVar1 = *(float *)(pCVar4 + 0x2c);
pfVar6[10] = (float)pCVar4;
pfVar6[0xb] = fVar1;
*(float **)((int)fVar1 + 0x28) = pfVar6;
*(float **)(pCVar4 + 0x2c) = pfVar6;
iVar5 = *(int *)(this + 0x78);
}
iVar5 = iVar5 + 1;
*(int *)(this + 0x78) = iVar5;
if (iVar5 == iVar3) goto LAB_001cbb00;
pfVar6 = (float *)(iVar5 * 0x30 + *(int *)(this + 0x7c));
fVar1 = pfVar6[1];
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.