NET_Init
0x001c9130 · 227 bytes · __cdecl
_Z8NET_Initb
Decompiled
undefined (1 param)
/* NET_Init(bool) */
void NET_Init(bool param_1)
{
void *pvVar1;
int iVar2;
int iVar3;
NET_ProcessCommandLine(param_1);
iVar2 = DAT_003ac4f0;
net_time = 0;
if (DAT_003ac4f0 < 3) {
iVar3 = 3 - DAT_003ac4f0;
CUtlVector<netsocket_t,CUtlMemory<netsocket_t,int>>::GrowVector
((CUtlVector<netsocket_t,CUtlMemory<netsocket_t,int>> *)&net_sockets,iVar3);
CUtlVector<netsocket_t,CUtlMemory<netsocket_t,int>>::ShiftElementsRight
((CUtlVector<netsocket_t,CUtlMemory<netsocket_t,int>> *)&net_sockets,iVar2,iVar3);
}
iVar2 = 0;
CUtlVector<netpacket_s,CUtlMemory<netpacket_s,int>>::EnsureCount
((CUtlVector<netpacket_s,CUtlMemory<netpacket_s,int>> *)net_packets,3);
CUtlVector<CUtlVector<CSplitPacketEntry,CUtlMemory<CSplitPacketEntry,int>>,CUtlMemory<CUtlVector<CSplitPacketEntry,CUtlMemory<CSplitPacketEntry,int>>,int>>
::EnsureCount((CUtlVector<CUtlVector<CSplitPacketEntry,CUtlMemory<CSplitPacketEntry,int>>,CUtlMemory<CUtlVector<CSplitPacketEntry,CUtlMemory<CSplitPacketEntry,int>>,int>>
*)&net_splitpackets,3);
do {
pvVar1 = (void *)(iVar2 * 0x10 + net_sockets);
(&s_pLagData)[iVar2] = 0;
iVar2 = iVar2 + 1;
_V_memset(pvVar1,0,0x10);
} while (iVar2 != 3);
if (!param_1) {
NET_ClearLoopbackBuffers();
NET_InitParanoidMode();
return;
}
NET_SetDedicated();
NET_InitParanoidMode();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.