NET_InitPostFork
0x001c8080 · 111 bytes · unknown
_Z16NET_InitPostForkv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* NET_InitPostFork() */
void NET_InitPostFork(void)
{
bool bVar1;
int *piVar2;
int iVar3;
NET_ProcessCommandLine((bool)net_dedicated);
piVar2 = (int *)(**(code **)(*g_pMatchFramework + 0x20))(g_pMatchFramework);
bVar1 = (bool)(**(code **)(*piVar2 + 8))(piVar2);
NET_SetMutiplayer(bVar1);
InitNetConsole();
piVar2 = (int *)CommandLine_Tier0();
iVar3 = (**(code **)(*piVar2 + 0x28))(piVar2,"-NoQueuedPacketThread");
if (iVar3 == 0) {
(**(code **)*g_pQueuedPackedSender)(g_pQueuedPackedSender);
return;
}
Warning("Found -NoQueuedPacketThread, so no queued packet thread will be created.\n");
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.