CNetChan::Setup
0x001af400 · 619 bytes · __thiscall
_ZN8CNetChan5SetupEiP8netadr_sPKcP18INetChannelHandler
Decompiled
undefined (5 params)
/* CNetChan::Setup(int, netadr_s*, char const*, INetChannelHandler*) */
void __thiscall
CNetChan::Setup(CNetChan *this,int param_1,netadr_s *param_2,char *param_3,
INetChannelHandler *param_4)
{
double dVar1;
char cVar2;
CNetChan *pCVar3;
int iVar4;
*(int *)(this + 0x8c) = param_1;
if (*(int *)(this + 0x90) != 0) {
NET_CloseSocket(*(int *)(this + 0x90),-1);
*(undefined4 *)(this + 0x90) = 0;
}
if (param_2 == (netadr_s *)0x0) {
netadr_s::Clear((netadr_s *)(this + 0x98));
netadr_s::SetType((netadr_s *)(this + 0x98),0);
}
else {
*(undefined4 *)(this + 0x98) = *(undefined4 *)param_2;
*(undefined4 *)(this + 0x9c) = *(undefined4 *)(param_2 + 4);
*(undefined2 *)(this + 0xa0) = *(undefined2 *)(param_2 + 8);
}
dVar1 = net_time;
*(double *)(this + 0xa8) = net_time;
*(float *)(this + 0xa4) = (float)dVar1;
V_strncpy((char *)(this + 0x41e0),param_3,0x20);
*(INetChannelHandler **)(this + 0x4208) = param_4;
*(undefined4 *)(this + 0x4220) = 0;
(**(code **)(*(int *)this + 0x104))(this,0,4000,0);
(**(code **)(*(int *)this + 0x104))(this,0,4000,1);
(**(code **)(*(int *)this + 0x104))(this,1,0x37aa0,0);
*(undefined4 *)(this + 0xb0) = 10000;
iVar4 = 0;
*(undefined4 *)(this + 0x4204) = 0x43960000;
*(undefined4 *)(this + 8) = 1;
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0;
*(undefined4 *)(this + 0x18) = 0;
*(undefined4 *)(this + 0x1c) = 0;
*(undefined8 *)(this + 0xb4) = 0;
*(undefined4 *)(this + 0x4200) = 0;
*(undefined4 *)(this + 0x90) = 0;
this[0x42a] = (CNetChan)0x0;
*(undefined4 *)(this + 0x1ec) = 0;
*(undefined4 *)(this + 0x31c) = 0;
pCVar3 = this;
do {
*(int *)(pCVar3 + 0x35c) = iVar4;
iVar4 = iVar4 + 1;
*(undefined4 *)(pCVar3 + 0x358) = 0;
*(undefined4 *)(pCVar3 + 0x354) = 0xffffffff;
*(undefined4 *)(pCVar3 + 0x34c) = 0;
*(undefined4 *)(pCVar3 + 0x344) = 0xffffffff;
*(undefined4 *)(pCVar3 + 0x350) = 0;
*(undefined4 *)(pCVar3 + 0x348) = 0xffffffff;
pCVar3 = pCVar3 + 0x1c;
} while (iVar4 != 8);
(**(code **)(*(int *)this + 0x80))(this);
cVar2 = NET_IsMultiplayer();
if (cVar2 == '\0') {
*(undefined4 *)(this + 0x94) = 0x37aa0;
}
else {
*(undefined4 *)(this + 0x94) = *(undefined4 *)(net_blocksize._28_4_ + 0x30);
}
FlowReset(this);
/* WARNING: Could not recover jumptable at 0x001af60b. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(**(int **)(this + 0x4208) + 8))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.