L L4D2node

CNetChan::FlowReset

0x001af3b0 · 76 bytes · __thiscall

_ZN8CNetChan9FlowResetEv

Decompiled

undefined (1 param)

/* CNetChan::FlowReset() */

void __thiscall CNetChan::FlowReset(CNetChan *this)

{
  _V_memset(this + 0x54c,0,0x3c58);
  _V_memset(this + 0x41a4,0,0x38);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)